
Assorted Children
A downloadable manifesto
anyone who plays, makes and/or talks about videogames is a loser
never make any game
make games, but do not be a game developer
make structure serve play. if it doesn’t, get rid of it
make structure serve meaning. if it doesn’t, get rid of it
find play that can coexist with ambiguity
commit to the bit
make neat shit
your ideas do not need to justify their presence
you do not have to elaborate on anything
make games for yourself even if nobody else likes them
finish your game. it deserves to be finished. it will haunt you until you do
don’t finish your game. it will never really be finished. release it anyway
do not participate in game jams
playing a videogame is just sitting down for a time
don’t ask for permission. nobody can give it to you
make a game that embraces all that is you
make a game for you first, then for the others
design your game with a vision
do not be afraid of 'chasing trends'. making a “timeless mastercraft” or “a paradigm shifter” is impossible by its very definition in this era
vision must not be sacrificed in profit of fun
don’t believe everything you think about your game, believe everything you feel
great game ideas can die, let them go
stay present. your game is not what it was or what it will be, it is what it is now
"narrative vs mechanics" is a false dichotomy. don't waste your time arguing with formalists
gamepad is better than keyboard
failure should be fun
the difference between someone who still draws and someone who doesn’t is the person who draws finds enjoyment in the slog, in the learning, in the bad days, in the bad lines, in the bad art
failure will account for at least 10% and at most 90% of your game, so let’s make that window entertaining
it is infinitely easier to figure out why something isn’t working than to determine why something is successful
failure is a powerful guiding force, the most honest teacher we have
don’t punish your player for trying. reward their character with scars, with depth and coping mechanisms, new fears and nervous tics
punish your players for trying. mastery leads to greater satisfaction
it is only through the discomfort of failure and loss that a true ending can be achieved
let their failures build a stronger foundation for them to try again
failure should be intentional
if you’re playing a game expressly about shooting, falling off a ledge to your death is not a useful failure
lots of things are frustrating. if you decide your game should be one of them, give your players tools for how to manage their frustration, encourage them to power through, and reward them for mastering it
letting yourself make mistakes is good
even if it’s not immediately obvious, everything you do builds towards what you will do later
having a space for failure is necessary because it is inevitable
not winning is not failure
players must not be allowed to win
it is by losing that players learn how to live. being is suffering
there are no win states in life
win states are artificial constructions. winning is ultimately meaningless
do not allow continues. alternately, offer continues but at a price
we can approach our ideas as if they are full of promise, poised to tilt the entire revolution of history, change every life, blow minds. maybe they will. but simultaneously it all exists in the scope of a pale blue dot, full of sound
in the future they will see our grand ambitions, our major progress, our accumulations of staggering (to us) proportions, as merely a moment in time, maybe part of the climb
there is no lasting power in such a goal, the attempt to make concrete the unattainable infinity of the ideal. it will always be dwarfed, it will always be smallfry
never make your magnum opus, ever. ten day projects are better than ten-year projects
but you can treat it as an extended universe. make many small attempts to explore the ideas and then tie them together
consider where your game would fit into the players' life
you don't need a business plan to ask for money. you don't need a budget, or sales predictions, seed money, investors, a fancy trailer, or a website. you can just ask for money. put it on the internet, put a price tag on it. nobody can stop you
readme files, sticky notes, dream journals, surveys, words engraved on jewelry, author's notes, epitaphs
character progression must be analog and realistically related to your actions
if your game is longer than an hour or two is better be episodic
a videogame should have 100 levels and you have to collect all the balls, and when you get all the balls the game says, great!!!
games take place in the mind of the player
we all know the feeling of waking up from a dream. we all have real memories of make-believe places
give your players real memories of an imagined reality
dream about videogames
videogames must spit in your face and remind you that you will die so very soon
videogames must not make sense if nothing else does
videogames will do nothing for you if you do nothing for yourself
all of our past selves are dead. we've killed them, we danced on their graves, and we don't owe them anything
prove nothing to no one
don't be cool
don’t apologize
never apologize
//
Almost all of the text collected from various submissions to the 2018 Manifesto Jam. Collected for convenience.
Links to submissions appropriated:
https://candle.itch.io/manifesto-megamix
https://ludonaut.itch.io/hills-to-die-on
https://torfi.itch.io/manifesto
https://wearemuesli.itch.io/mgdmanifesto
https://22to22.itch.io/i-died-and-it-was-great
https://mkremins.itch.io/manifesto2018
http://harmonyzone.org/ManifestoJam/TenManifestosForGroupsOfNoPeople.html
https://lethalbeef.itch.io/small-fry
https://mokka.itch.io/rules-for-not-losing-myself
https://alexandrabjarg.itch.io/games-are-dreams
https://aerialshading.itch.io/a-manifesto-for-me
https://edwardgreysky.itch.io/no-fun-manifesto
https://harney-barrow.itch.io/manifest
https://presolace.itch.io/tag-manifesto
https://hache-games.itch.io/manifesto
https://emmadaues.itch.io/minifesto
https://dpoulsen.itch.io/table-flip-manifesto
https://oportet.itch.io/true-realism-manifesto
https://brunodias.itch.io/dont-be-cool
Photo by Ummid Ashraf.
Endless gratitude to the creators.
Status | Released |
Category | Other |
Author | Kishershorbot |
Comments
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Love this
hope it serves u as well as it has served me